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Honey Pots

For little ones there is scarcely a more popular game than Honey Pots. Small children of three and four can be included in this game, but there should be two bigger children for the Buyer and the Merchant. The children, with the exception of the Buyer and Merchant, seat themselves upon the floor of the room, with their knees raised and their hands clasped together round them. These children are called Honey Pots. The Merchant and the Buyer then talk about the quality and quantity of the Honey, and the price of each Pot. It is agreed that the price to be paid shall be according to the weight of the Honey and the Pot. The children are carefully weighed by raising them two or three times from the floor and swinging them by the arms, one arm held by the Merchant and the other by the Buyer.

When the Honey Pots are all weighed, the Buyer says he will purchase the whole of the stock, and asks the Merchant to help him carry the Pots home. Then the Merchant and the Buyer carry the children, one by one, to the other end of the room.

When all are safely at the Buyer's house, the Merchant goes out of the room, but suddenly returns and says to the Buyer: I believe you have carried off my little daughter in one of the Honey Pots. The Buyer replies: I think not. You sold me all the Pots full of Honey, but if you doubt me you can taste them.

The Merchant then pretends to taste the Honey, and after having tried two or three Pots exclaims: Ah! this tastes very much like my little daughter. The little girl who represents the Honey Pot chosen by the Merchant then cries out: Yes, I am your little girl, and immediately jumps up and runs away, the Buyer at the same time endeavoring to catch her.

When the one Honey Pot runs away, all the others do the same, the Buyer catches whom he can, and the game recommences.

Need a suggestion? Then try this game ....

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To start the game, seven are selected and come to the front of the room. A selected player says, "Heads down, thumbs up!" or "Heads down all around!". The children who are not selected then put their heads down, close their eyes, and put up one thumb each. The chosen seven circulate through the room, secretly pressing down one thumb each and then returning to the front of the room. A variation is simply tapping the person. This part of the game takes about one minute.

The selected player then calls, "Heads up, seven up!" or "Heads up, stand up!" All children raise their heads and the seven whose thumbs were pressed stand up. Each in turn names the person they think pressed their thumb. If they are correct, the thumb-presser sits down and the winning child takes their place. The game then starts again.

The child who goes last may have the advantage if other pickers have been eliminated. To make the game fair, the teacher can alternate the order in which the children are called each time (e.g. front to back, or left to right of the room, or around the room.


 

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